[Release Watch] Strong Guy, Day 1

Friday, January 06, 2012

Strong Guy continues to crib moves from Capcom characters with his new Spinning Piledriver hyper

Since this is taking longer than I had anticipated (real life complications mostly), I've decided to reinstate a practice I started on the march to finish Blackest Night Hal Jordan last year: the Release Watch. So here's what's left to do / finish before I feel Strong Guy is ready for his v2.0 release:

  • code cleanup (move basics/specials/hypers to their own .st files)
  • add lose on time over anim
  • add draw game anim
  • fix hypers to not give back power meter
  • Revamp Kinetic Energy Bar (new sprites & code tweaks)
  • Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)
  • De-cheapify basic combo chains
  • Fix kinetic energy effects of grapples
  • new special: Up You Go
  • tweak damage/effects of Run Deep special
  • new intro: Lila Cheney teleport
  • tweak Touchdown hyper
  • add recovery roll
  • new audio for jacket-ripping intro
  • new winpose: fatigued when kinetic energy level too high
  • add dizzy state & effects
  • improve heart attack (KO via heart damage from too much kinetic energy)
  • new hyper: Spinning Piledriver
  • "Hyper Combo Finish" hyper names displayed when win by hyper
  • new hyper: Megaton Fury
  • new hyper: X-Factor Attacks

Completed tasks: 19 of 21
Tasks remaining: 2

Hopefully this provides you a little perspective of how much is changing, and why it's taking longer than I anticipated. So, yeah. Keep it tuned to my RSS feed for updates as they happen.

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Looking good! Keep up the good work. Hope to see this soon!


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