[Release Watch] Strong Guy, Day 1
Friday, January 06, 2012
Since this is taking longer than I had anticipated (real life complications mostly), I've decided to reinstate a practice I started on the march to finish Blackest Night Hal Jordan last year: the Release Watch. So here's what's left to do / finish before I feel Strong Guy is ready for his v2.0 release:
code cleanup (move basics/specials/hypers to their own .st files)add lose on time over animadd draw game animfix hypers to not give back power meterRevamp Kinetic Energy Bar (new sprites & code tweaks)Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)De-cheapify basic combo chainsFix kinetic energy effects of grapplesnew special: Up You Gotweak damage/effects of Run Deep specialnew intro: Lila Cheney teleporttweak Touchdown hyperadd recovery rollnew audio for jacket-ripping intronew winpose: fatigued when kinetic energy level too highadd dizzy state & effectsimprove heart attack (KO via heart damage from too much kinetic energy)new hyper: Spinning Piledriver"Hyper Combo Finish" hyper names displayed when win by hyper- new hyper: Megaton Fury
- new hyper: X-Factor Attacks
Completed tasks: 19 of 21
Tasks remaining: 2
Hopefully this provides you a little perspective of how much is changing, and why it's taking longer than I anticipated. So, yeah. Keep it tuned to my RSS feed for updates as they happen.
Labels: Release Watch, Strong Guy
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