Tutorial: How to Build Your Own DC vs Marvel Game
Sunday, September 12, 2010
From time to time we get questions over at the ScruffyDragon forums and in our email about how to download a "one click" installation of the DC versus Marvel game we're making. It occurs to me that this is a common enough problem that I should post some easy-to-follow steps to building your own custom DCvM game, while you wait for the official release.
It's really not all that tough, if a bit involved. All the pieces are there, you just need to put them together in the right order:
- Download "No limit WinMUGEN" and the "DC vs Marvel screenpack" from my Add-ons page.
- Use WinRAR to extract No_limit_Winmugen_patch.rar into a folder on your PC (I use D:\MUGEN, on my hard drive's data partition)
- Extract DCvM.zip into that same folder.
- Download the characters you want from my characters section, from the ScruffyDragon download section (note that you'll need to be signed in to see the files), or any other site, really — bearing in mind that not all characters will fit into our custom screenpack without a little customization (more on that in a minute).
- Unzip/unrar each character's files into their own folder in MUGEN\chars (e.g. MUGEN\chars\Lobo, MUGEN\chars\Ice, and so on). Note that characters sometimes come with extra folder information in the archive, so you'll want to check that you don't end up with a subfolder inside the folder, like MUGEN\chars\kon-el\kon-el. If that happens, just move the files into the main character folder.
- Make sure that folder name is in the text file MUGEN\data\select.def
I know, it seems like a lot, but it's really not that bad. When you're done, you can run Winmugen.exe to play your own, personalized version of the game! From there, you may want to download Fighter Factory or another MUGEN editing tool and start to tweak and customize things for your personal use, which can be really fun and rewarding*. In fact, I know of at least a few people that started out as MUGEN players, and by doing personal tweaks like that, have evolved into MUGEN creators.
* Please remember that most MUGEN creators will have a problem with you posting your tweaked versions of their characters for other people to download. Best to ask permission first before doing that.
Be warned, though: once you've caught the MUGEN creation bug, and begin crafting stuff perfectly tuned to your own tastes, you may never look at pre-packaged fighting games the same way again. ;)
Have fun, and let me know in the comments what your personal DCvsMarvel roster looks like!
Labels: DC vs Marvel, tutorials
- open the SFF (I would recommend not using MCM, but Fighter Factory instead -- the SFF format has changed since MCM was written and it may mess up the sprites for your characters.
- find the sprite with group 9000, image number 1 (sprite 9000,1 for short). Click the "Change image" button and find the new PCX you want to use (make sure it's in indexed palette first!)
- if the "Shared Palette" checkbox is selected, unselect it if the portrait you've loaded looks differently colored than you expected.
- make sure the sprite's x-axis and y-axis are both 0
- save the file
Now your new palette should be ready to go!
Both left and right side characters should have y-axis of 1 for that sprite. The DC/Marvel template characters in my Add-ons section have example icons that you can use as a starting point if you need to.
Click here for a sample
It's a little unintuitive, but that was the only way to make it work right with this screenpack.
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