[Release Watch] Strong Guy, Day 2
Monday, January 09, 2012
Welcome to our next installment of Release Watch! I guess by now you probably noticed that I took the weekend off. If you don't like that, well, there are plenty of other places on the internet where you can take your clicks. -_-
I've been hammering away at Strong Guy's v2.0 release, trying to get it ready to release. The problem is that it's hard to show you progress when I'm just fine-tuning complicated level-3 hypers now. I could break it down in finer-grained detail and tell you that, since Friday, I've managed to get this much done on the new Megaton Fury hyper:
- got the timing right on the first half (the superpause was in the wrong place, and I didn't realize it at first)
- got the behavior of the Sentinel mostly done (he still needs boot jet anims)
- got the flying rock debris showing up and doing damage
- got the sentinel explosion coded and timed more or less where I want it (probably still needs a little fine-tuning, honestly)
That just leaves a couple of things to be done with that hyper:
- figure out why all of my explods (for the ground smash etc) aren't showing up
- code the sentinel shrapnel projectiles
- fix the move startup so it's easier to execute, but also possible for the opponent to block
Plus I still need to code the X-Factor hyper, which I haven't started yet, and which could be just as complicated. Worth it, I hope, but still way longer to finish than I had expected.
code cleanup (move basics/specials/hypers to their own .st files)add lose on time over animadd draw game animfix hypers to not give back power meterRevamp Kinetic Energy Bar (new sprites & code tweaks)Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)De-cheapify basic combo chainsFix kinetic energy effects of grapplesnew special: Up You Gotweak damage/effects of Run Deep specialnew intro: Lila Cheney teleporttweak Touchdown hyperadd recovery rollnew audio for jacket-ripping intronew winpose: fatigued when kinetic energy level too highadd dizzy state & effectsimprove heart attack (KO via heart damage from too much kinetic energy)new hyper: Spinning Piledriver"Hyper Combo Finish" hyper names displayed when win by hyper- new hyper: Megaton Fury
- new hyper: X-Factor Attacks
Completed tasks: 19 of 21
Tasks remaining: 2
See you tomorrow, hopefully with a second shot of Megaton Fury and the news that it's done and I've moved on to coding the last hyper.
Labels: Release Watch, Strong Guy
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