[Release Watch] Strong Guy, Day 3
Tuesday, January 10, 2012
Sweet! I think I've got Strong Guy's new hyper, Megaton Fury, done! That just leaves one more hyper, X-Factor Attacks, left to finish.
code cleanup (move basics/specials/hypers to their own .st files) add lose on time over anim add draw game anim fix hypers to not give back power meter Revamp Kinetic Energy Bar (new sprites & code tweaks) Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks) De-cheapify basic combo chains Fix kinetic energy effects of grapples new special: Up You Go tweak damage/effects of Run Deep special new intro: Lila Cheney teleport tweak Touchdown hyper add recovery roll new audio for jacket-ripping intro new winpose: fatigued when kinetic energy level too high add dizzy state & effects improve heart attack (KO via heart damage from too much kinetic energy) new hyper: Spinning Piledriver "Hyper Combo Finish" hyper names displayed when win by hyper new hyper: Megaton Fury
- new hyper: X-Factor Attacks
Completed tasks: 20 of 21
Tasks remaining: 1
See you tomorrow, hopefully with at least a first shot of X-Factor Attacks, and maybe more.