[Release Watch] Strong Guy, Day 3

Tuesday, January 10, 2012

Guido, overloaded with  sentinel death beam energy, unleases a megaton of whoop-tuchas

Sweet! I think I've got Strong Guy's new hyper, Megaton Fury, done! That just leaves one more hyper, X-Factor Attacks, left to finish.

  • code cleanup (move basics/specials/hypers to their own .st files)
  • add lose on time over anim
  • add draw game anim
  • fix hypers to not give back power meter
  • Revamp Kinetic Energy Bar (new sprites & code tweaks)
  • Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)
  • De-cheapify basic combo chains
  • Fix kinetic energy effects of grapples
  • new special: Up You Go
  • tweak damage/effects of Run Deep special
  • new intro: Lila Cheney teleport
  • tweak Touchdown hyper
  • add recovery roll
  • new audio for jacket-ripping intro
  • new winpose: fatigued when kinetic energy level too high
  • add dizzy state & effects
  • improve heart attack (KO via heart damage from too much kinetic energy)
  • new hyper: Spinning Piledriver
  • "Hyper Combo Finish" hyper names displayed when win by hyper
  • new hyper: Megaton Fury
  • new hyper: X-Factor Attacks

Completed tasks: 20 of 21
Tasks remaining: 1

See you tomorrow, hopefully with at least a first shot of X-Factor Attacks, and maybe more.

Labels: ,

Post a Comment