[Release Watch] Hal Jordan, Day 1
Monday, March 07, 2011
I'm going to try something new.
You all know I'm having trouble staying focused on finishing Blackest Night Hal. From now until he's done, I'm going to post an update every time I work on him, including a count of bugs remaining. So here's what I did last night:
- fixed: damage is too high on standing HP and HK
- fixed: [Red Lantern] Flames of Rage scream doesn't last long enough
- fixed: [Blue Lantern] Ion Wave hyper is missing sound effects
- worked on custom winpose for Blue Lantern (finished 2 out of 7 sprites)
Beta bugs resolved: 53 of 66
Bugs remaining: 13
See you tomorrow.