[Release Watch] Strong Guy, Day 4
Thursday, January 12, 2012
So I shared my in-development version of Strong Guy with McCready last night to get his feedback, and he's provided it. That adds a few more minor bugs/tweaks to my list, but Megaton Fury and Touchdown will be better for it. I've also started the X-Factor Attacks hyper, but there's not really enough to show off yet, maybe tomorrow.
Remix tasks
code cleanup (move basics/specials/hypers to their own .st files)add lose on time over animadd draw game animfix hypers to not give back power meterRevamp Kinetic Energy Bar (new sprites & code tweaks)Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)De-cheapify basic combo chainsFix kinetic energy effects of grapplesnew special: Up You Gotweak damage/effects of Run Deep specialnew intro: Lila Cheney teleporttweak Touchdown hyperadd recovery rollnew audio for jacket-ripping intronew winpose: fatigued when kinetic energy level too highadd dizzy state & effectsimprove heart attack (KO via heart damage from too much kinetic energy)new hyper: Spinning Piledriver"Hyper Combo Finish" hyper names displayed when win by hypernew hyper: Megaton Fury- new hyper: X-Factor Attacks
- Quicksilver
entrance/attack/get-hit/exit - Madrox drop-kick/exit
- Wolfsbane entrance/fastball special
- Polaris entrance/attack/exit
- Havok entrance/attack/exit
- Quicksilver
Bugs reported in beta testing
- Change Touchdown hyper's custom hit states
- Add better camera control for Megaton Fury startup
- Better camera control for Piledriver
- Bug: Lila isn't casting a shadow in the intro
Completed tasks: 20 of 25
Tasks remaining: 5
See you tomorrow!
Labels: Release Watch, Strong Guy
Post a Comment