[Release Watch] Strong Guy, Day 4

Thursday, January 12, 2012

So I shared my in-development version of Strong Guy with McCready last night to get his feedback, and he's provided it. That adds a few more minor bugs/tweaks to my list, but Megaton Fury and Touchdown will be better for it. I've also started the X-Factor Attacks hyper, but there's not really enough to show off yet, maybe tomorrow.

Remix tasks

  • code cleanup (move basics/specials/hypers to their own .st files)
  • add lose on time over anim
  • add draw game anim
  • fix hypers to not give back power meter
  • Revamp Kinetic Energy Bar (new sprites & code tweaks)
  • Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)
  • De-cheapify basic combo chains
  • Fix kinetic energy effects of grapples
  • new special: Up You Go
  • tweak damage/effects of Run Deep special
  • new intro: Lila Cheney teleport
  • tweak Touchdown hyper
  • add recovery roll
  • new audio for jacket-ripping intro
  • new winpose: fatigued when kinetic energy level too high
  • add dizzy state & effects
  • improve heart attack (KO via heart damage from too much kinetic energy)
  • new hyper: Spinning Piledriver
  • "Hyper Combo Finish" hyper names displayed when win by hyper
  • new hyper: Megaton Fury
  • new hyper: X-Factor Attacks
    • Quicksilver entrance/attack/get-hit/exit
    • Madrox drop-kick/exit
    • Wolfsbane entrance/fastball special
    • Polaris entrance/attack/exit
    • Havok entrance/attack/exit

Bugs reported in beta testing

  • Change Touchdown hyper's custom hit states
  • Add better camera control for Megaton Fury startup
  • Better camera control for Piledriver
  • Bug: Lila isn't casting a shadow in the intro

Completed tasks: 20 of 25
Tasks remaining: 5

See you tomorrow!

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