[Release Watch] Strong Guy, Day 5

Sunday, January 15, 2012

I didn't post on Friday, partly because I drove to work instead of carpooling, so didn't have morning/afternoon MUGEN time. But when I got the kids to bed (after the requisite Wii time), I tackled a couple of things on my to-do list for our upcoming Strong Guy release: I've almost finished the Quicksilver portion of the X-Factor Attacks hyper, and fixed a minor bug McCready found with the new Lila Cheney intro. That leaves 4 of 5 sub-parts to the hyper, which I'll start splitting out as fractions of the main task, and 3 bug fixes:

Remix tasks

  • code cleanup (move basics/specials/hypers to their own .st files)
  • add lose on time over anim
  • add draw game anim
  • fix hypers to not give back power meter
  • Revamp Kinetic Energy Bar (new sprites & code tweaks)
  • Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)
  • De-cheapify basic combo chains
  • Fix kinetic energy effects of grapples
  • new special: Up You Go
  • tweak damage/effects of Run Deep special
  • new intro: Lila Cheney teleport
  • tweak Touchdown hyper
  • add recovery roll
  • new audio for jacket-ripping intro
  • new winpose: fatigued when kinetic energy level too high
  • add dizzy state & effects
  • improve heart attack (KO via heart damage from too much kinetic energy)
  • new hyper: Spinning Piledriver
  • "Hyper Combo Finish" hyper names displayed when win by hyper
  • new hyper: Megaton Fury
  • new hyper: X-Factor Attacks
    • Quicksilver entrance/attack/get-hit/exit
    • Madrox drop-kick/exit
    • Wolfsbane entrance/fastball special
    • Polaris entrance/attack/exit
    • Havok entrance/attack/exit

Bugs reported in beta testing

  • Change Touchdown hyper's custom hit states
  • Add better camera control for Megaton Fury startup
  • Better camera control for Piledriver
  • Bug: Lila isn't casting a shadow in the intro

Completed tasks: 21.2 of 25
Tasks remaining: 3.8

I've got the day off tomorrow but I'll be helping my daughter paint her bedroom. If I get some time to do new Guido stuff, I'll for sure post it here.

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Hey Buyog hope u keep the previous hypers of guido on the ypdated version like the:
- Touchdown
- Mega Mass
- Hyper Pinhead
- Hyper Blanka Envy

or the specials:

- Run Deep
- Pinhead
- Blanka Envy
- Guard Push
- Alpha Counter(Pinhead)
 
Yeah, his current move set will be mostly the same, just tweaked a bit.
 
Great!!!!
 

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