[Dev Plan] Sinestro

Wednesday, November 30, 2011

The response to my Elektra Dev Plan has been pretty positive, and it's also had the effect I'd hoped for: gotten me back in the more of MUGEN creation. So, I think I'm going to keep doing these kinds of posts. Today, let's take a look at my dev plan for Sinestro.

Sinestro just got a new release a few months ago as part of this year's Scruffyversary, but he's not nearly done enough for my taste. Here's how I plan to get from here to there:

  • forward jump
  • backward jump
  • one or two more intros:
    • re-create his first oath scene from Sinestro Corps War #1
    • ???
  • a few more win poses?
  • basic attacks:
    • crouching & air attacks need powered-up alternate versions with constructs
    • weak & medium crouching basics
      • (can probably make a crouching medium kick out of the air medium kick)
    • at least one throw (I may use the bony-knuckles sprites & sound from BN Hal's YL mode, but make it a different type of attack)
  • special attacks to be done:
    • Morningstar
    • Armored Assault (low-damage Psycho Crusher style move)
  • hyper attacks:
    • Sinestro Corps (helper gang attack)
    • Parallax Unleashed
    • Master of Fear (yellow core hyper assist)

More soon.

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I like the plan of Sinestro!!!

Of course u can add special intros against Hal, Guy, John, Kyle or even Dexstar!!!

Mon-el has a good soundpack of Sinestro which u could use too!!

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