[Release Watch] Strong Guy, Day 7
Thursday, January 19, 2012
Today was a reasonably productive day for progress on Strong Guy. I've finished Wolfsbane's part of the X-Factor Attacks hyper, tweaked Quicksilver's, and made the changes McCready suggested for the Touchdown hyper. That puts the remaining task count at 3 of 5 sub-parts to the hyper, and 2 bug fixes:
Remix tasks
- code cleanup (move basics/specials/hypers to their own .st files)
- add lose on time over anim
- add draw game anim
- fix hypers to not give back power meter
- Revamp Kinetic Energy Bar (new sprites & code tweaks)
- Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)
- De-cheapify basic combo chains
- Fix kinetic energy effects of grapples
- new special: Up You Go
- tweak damage/effects of Run Deep special
- new intro: Lila Cheney teleport
- tweak Touchdown hyper
- add recovery roll
- new audio for jacket-ripping intro
- new winpose: fatigued when kinetic energy level too high
- add dizzy state & effects
- improve heart attack (KO via heart damage from too much kinetic energy)
- new hyper: Spinning Piledriver
- "Hyper Combo Finish" hyper names displayed when win by hyper
- new hyper: Megaton Fury
- new hyper: X-Factor Attacks
- Quicksilver entrance/attack/get-hit/exit
- Wolfsbane entrance/fastball special
- Madrox drop-kick/exit
- Polaris entrance/attack/exit
- Havok entrance/attack/exit
 
- Quicksilver 
Bugs reported in beta testing
- Change Touchdown hyper's custom hit states
- Add better camera control for Megaton Fury startup
- Better camera control for Piledriver
- Bug: Lila isn't casting a shadow in the intro
Completed tasks: 21.5 of 25
Tasks remaining: 2.6
Tomorrow I should be able to post another screen shot or two.
Labels: Release Watch, Strong Guy
 
      
      
    
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