Time to (Indi)go!
Monday, October 25, 2010
I've been having a really hard time with Hal Jordan's in-progress Indigo Lantern mode. My friend and fellow sprite artist ArmageddoN shared with me a pretty cool base stance to work from (note sure what game it was, but the guy had a hawk's head and weird ghostly legs, so it's taking a bit of frankenspriting to make it work:
Beyond that, I've tried several times to come up with a palette I'm 100% pleased with, and I'm still not quite there. Here are a few of the options I'm kicking around:
(the one on the far right is, I think, the closest I've come to what I want)
So, work continues. Even once I get the custom stances for all 6 alternate modes done, there are the intros and winposes to consider. The coding isn't too bad, because most of the alternate moves are either variations on existing ones, or I've already prototyped them with Parasite. But it'll be interesting to see where this all falls — I wanted to have him done before Christmas, but things have been busy in the family lately, so we'll just have to see how much time I actually manage. Regardless, Hal's progressing, and I can't wait to see how it all plays out.
Labels: Blackest Night Hal
Or how about doing that last one, but instead of all that brown on the torso, you make it purple?
Whatever you choose, it should have some purple in it, else there isn't much reason for it to be INDIGO lantern.
Great work as usual!
Hmm, the 1st one seems to be the most "Tribal Hal variant"..
As always my friend, if you'd like, you can always look at my code, in the Atom, and take what you'd like..
-Ever your fan,
[AX]
The stand is the materialization of a character's fighting spirit, and its name (stand) is so because the spirit battle always along the owner..
This is an awesome work man, keep it on!
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