[Release Watch] Strong Guy, Day 8

Saturday, January 21, 2012

Welcome to today's Release Watch update for Strong Guy. I've finished the segment of the X-Factor Attacks hyper involving the Madrox clones, tweaked Quicksilver's (again, I think for the last time now), and started building out the stubs for the final segment of the hyper, with Havok and Polaris, which should be pretty straightforward, because they're both just beam attacks, and I've done plenty of those. Oh, and as I promised yesterday, I have screenshots of the finished portions of the hyper:

X-Factor attacks! Quicksilver first.X-Factor attacks! Now Rahne's version of the Fastball Special.X-Factor attacks! A couple of Multiple Man clones join the fray.

This puts my remaining task count at 1.6 of 5 sub-parts to the hyper, and the 2 camera bug fixes (which really are both the same issue in two different places, so when I fix one the other will be trivial):

Remix tasks

  • code cleanup (move basics/specials/hypers to their own .st files)
  • add lose on time over anim
  • add draw game anim
  • fix hypers to not give back power meter
  • Revamp Kinetic Energy Bar (new sprites & code tweaks)
  • Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)
  • De-cheapify basic combo chains
  • Fix kinetic energy effects of grapples
  • new special: Up You Go
  • tweak damage/effects of Run Deep special
  • new intro: Lila Cheney teleport
  • tweak Touchdown hyper
  • add recovery roll
  • new audio for jacket-ripping intro
  • new winpose: fatigued when kinetic energy level too high
  • add dizzy state & effects
  • improve heart attack (KO via heart damage from too much kinetic energy)
  • new hyper: Spinning Piledriver
  • "Hyper Combo Finish" hyper names displayed when win by hyper
  • new hyper: Megaton Fury
  • new hyper: X-Factor Attacks
    • Quicksilver entrance/attack/get-hit/exit
    • Wolfsbane entrance/fastball special
    • Madrox drop-kick/exit
    • Polaris entrance/attack/exit
    • Havok entrance/attack/exit

Bugs reported in beta testing

  • Change Touchdown hyper's custom hit states
  • Add better camera control for Megaton Fury startup
  • Better camera control for Piledriver
  • Bug: Lila isn't casting a shadow in the intro

Completed tasks: 22.7 of 25
Tasks remaining: 2.3

Nearly there, folks. :)

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...Is that a fastball special? :D
 
nice job!!! keep it up
 
@Snakebyte Sure looks like one to me... :)
@Anon: thanks.
 
Que bien esta quedando el char !!!! me gusta mucho que te hayas acordado de QuickSilver.
 
The villagers are getting restless for 11-12 ROFL -M
 
@M: Yeah, I know. Friday afternoon means I have all weekend to do a big push. ;)
 

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