[Release Watch] Strong Guy, Day 9
Thursday, January 26, 2012
Welcome back to our ongoing Release Watch for Strong Guy! I had to drive to work Monday, effectively eliminating my MUGEN time for that day. Yesterday, I spent some time tweaking things here and there, adding missing "lost by timeout" anims, aligning messed-up custom hit animations for the Piledriver hyper, that sort of thing. As for the final remaining hyper, X-Factor Attacks, I've been hunting down appropriate sound effects; developing during my commute means I've been testing him with the sound off, and didn't even notice how quiet the attack seemed until last night! :-P I've got Polaris's and Havok's part done, so the sound effects are all that's left there. So close now I can almost taste it!
 
This puts my remaining task count at 0.2 subparts of the hyper (sounds for Quicksilver and Wolfsbane), and 2 camera bug fixes (which really are both the same issue in two different places, so when I fix one the other will be trivial):
Remix tasks
- code cleanup (move basics/specials/hypers to their own .st files)
- add lose on time over anim
- add draw game anim
- fix hypers to not give back power meter
- Revamp Kinetic Energy Bar (new sprites & code tweaks)
- Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)
- De-cheapify basic combo chains
- Fix kinetic energy effects of grapples
- new special: Up You Go
- tweak damage/effects of Run Deep special
- new intro: Lila Cheney teleport
- tweak Touchdown hyper
- add recovery roll
- new audio for jacket-ripping intro
- new winpose: fatigued when kinetic energy level too high
- add dizzy state & effects
- improve heart attack (KO via heart damage from too much kinetic energy)
- new hyper: Spinning Piledriver
- "Hyper Combo Finish" hyper names displayed when win by hyper
- new hyper: Megaton Fury
- new hyper: X-Factor Attacks
- Quicksilver entrance/attack/get-hit/exit/sound
- Wolfsbane entrance/fastball special/sound
- Madrox drop-kick/exit
- Polaris entrance/attack>/exit/sound
- Havok entrance/attack/exit/sound
 
- Quicksilver 
Bugs reported in beta testing
- Change Touchdown hyper's custom hit states
- Add better camera control for Megaton Fury startup
- Better camera control for Piledriver
- Bug: Lila isn't casting a shadow in the intro
Completed tasks: 22.8 of 25
Tasks remaining: 2.2
I may have good news for y'all tomorrow or Friday. :)
Labels: Release Watch, Strong Guy
 
      
      
    

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