[Release Watch] Strong Guy, Day 9
Thursday, January 26, 2012
Welcome back to our ongoing Release Watch for Strong Guy! I had to drive to work Monday, effectively eliminating my MUGEN time for that day. Yesterday, I spent some time tweaking things here and there, adding missing "lost by timeout" anims, aligning messed-up custom hit animations for the Piledriver hyper, that sort of thing. As for the final remaining hyper, X-Factor Attacks, I've been hunting down appropriate sound effects; developing during my commute means I've been testing him with the sound off, and didn't even notice how quiet the attack seemed until last night! :-P I've got Polaris's and Havok's part done, so the sound effects are all that's left there. So close now I can almost taste it!
This puts my remaining task count at 0.2 subparts of the hyper (sounds for Quicksilver and Wolfsbane), and 2 camera bug fixes (which really are both the same issue in two different places, so when I fix one the other will be trivial):
Remix tasks
code cleanup (move basics/specials/hypers to their own .st files)add lose on time over animadd draw game animfix hypers to not give back power meterRevamp Kinetic Energy Bar (new sprites & code tweaks)Revamp basic attacks (strong kicks replaced with punches, reordered progression of attacks)De-cheapify basic combo chainsFix kinetic energy effects of grapplesnew special: Up You Gotweak damage/effects of Run Deep specialnew intro: Lila Cheney teleporttweak Touchdown hyperadd recovery rollnew audio for jacket-ripping intronew winpose: fatigued when kinetic energy level too highadd dizzy state & effectsimprove heart attack (KO via heart damage from too much kinetic energy)new hyper: Spinning Piledriver"Hyper Combo Finish" hyper names displayed when win by hypernew hyper: Megaton Fury- new hyper: X-Factor Attacks
- Quicksilver
entrance/attack/get-hit/exit/sound - Wolfsbane
entrance/fastball special/sound - Madrox
drop-kick/exit - Polaris
entrance/attack>/exit/sound - Havok
entrance/attack/exit/sound
- Quicksilver
Bugs reported in beta testing
Change Touchdown hyper's custom hit states- Add better camera control for Megaton Fury startup
- Better camera control for Piledriver
Bug: Lila isn't casting a shadow in the intro
Completed tasks: 22.8 of 25
Tasks remaining: 2.2
I may have good news for y'all tomorrow or Friday. :)
Labels: Release Watch, Strong Guy
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