On the 13th Day of Christmas...

Wednesday, January 06, 2010

Here's one final gift I wanted to put out there today for the MUGEN community as we say goodbye to Christmas 2009. Over the past couple of years I've created a few tools in Visual Basic 6 ('cuz the Old Skool is the best school) that have been useful to me when I need something a little more lightweight than Fighter Factory, MEE, or MCM. Last night, I realized that there might be other people in MUGEN-land (developers and otherwise) that might find value in them, so I decided to share.

MUGENSound

This is a simple tool for previewing and extracting .wav audio files from a MUGEN .snd file. It's useful to me when I'm coding up something quick in a text editor and can't remember the group and number of a specific sound effect I need and added earlier (it's also useful for dumping .wav files for sound effects of moves that Parasite has permission of their creators to steal & copy, which is how I personally use it most often). Just click the folder button to tell it the path to the .snd file, and it will populate the list box with all of the sounds it contains, identified by (group,number). Highlight a single sound and hit the single-triangle play button, and it will play that sound. Hit the triple-arrow button, and it will start to play all of the sounds in the list (the X button cancels the process). The disk button gives you the option to save the sound file as a .wav that you can use for other things (provided of course that you have permission if you're going to use it in your own MUGEN creations).

AIRCheck

I built this tool in a speed run last night to help me track down some "missing sprite" issues in my recent Parasite release. If you have characters that appear to have missing sprites, i.e. they disappear during moves where you don't expect them to be invisible, than this tool will help you catch them. Give it the path to the .sff and .air files, and it will chew through them both, and give you a list of all the sprites referenced in the .air file that don't exist in the .sff, along with the animation definition where the reference occurs, so you can easily go in with your text editor of choice and hand-edit the animation to remove or correct the offending lines. It took a few hours to write, but helped me solve Parasite's sprite problems in a matter of minutes instead of the hours of tedious searching it would have required otherwise.

MUGENFont

This is just a quick and dirty tool I wrote to build a MUGEN .fnt file, given the appropriately-formatted .pcx and text files. Honestly there are other tools that do this better (Font Editor, for example), but this one is mine so I thought I'd include it anyway.

Downloads

Eventually, I'll add a "tools" section to this site, or add a blurb for this on the Add-Ons page. For now, though, you can download all three of my MUGEN dev tools right here (download size: 40 kb).

(note that you may need to install the 1MB VB 6 runtimes, which you can get here, unless you already have them on your machine from another VB app. If the tools don't run when you extract them from the archive, install the runtime and try again)

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On the 12th Day of Christmas (part 2)...

Captain America (Bucky Barnes) released by Verz, Alienmorph & Magus

As this year's 12 Days of Christmas event rolls to a close, the ScruffyDragon team and the MSH2 project present this gift: Captain America (Bucky Barnes) beta by Verz, Alienmorph & Magus. They've really poured a lot of time and effort into this guy, making him play VERY differently from the original Steve Rogers Cap. I like him a lot (his version of the Final Justice hyper is especially awesome) and I think you will too.

You can download Captain America Bucky, and all the rest of our Christmas releases, at the ScruffyDragon.com.

Happy 3 Kings Day, and have a very happy 2010 to come!

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On the 12th Day of Christmas...

Tuesday, January 05, 2010

This morning McCready and Wucash have released their stage for Sandman, Nuclear Power Plant. I like it a lot.

We are planning one more release for today, but it hasn't gone live yet. Look for it later tonight when I get home from work.

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On the 11th Day of Christmas (part 2)...

Ghost Rider released by Wucash!

In a move surprising all of us at ScruffyDragon, Wucash chose yesterday to release his completed version of Ghost Rider! The new version boasts a TON of specials and hypers over the previous release, plus enough intros and winposes to keep you hitting F5 over and over again just to see them all. It's truly a Wucash-quality work of art.

You can download him here.

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On the 11th Day of Christmas...

Monday, January 04, 2010

Video: Iron man versus Green Lantern

Today, my fellow ScruffyDragon Seth Zankuten uploaded an awesome video showcasing his progress upgrading and play-balancing characters for our officially-unofficial (i.e. "Please Disney and Warner don't sue us") "DC vs Marvel" game. It shows off all of the updates he's given to our Iron Man and Green Lantern characters, particularly in regards to hit sparks, super combos, and Amalgam hypers. If you care about our game project at all, you definitely want to check it out at Blip.tv, or click through here:

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On the 10th Day of Christmas...

Sunday, January 03, 2010

Starfire stage by Wucash

Today Wucash released his Golden Gate stage for Starfire, which he made with X-Boy's help. Like most of Wucash's stages, it's got two levels, and is very well-crafted and fun. You can get it here.

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On the 9th Day of Christmas (part 2)...

Parasite v2.0 released!

Today I'm releasing a "release candidate" version of Parasite 2.0. Thanks go to all the ScruffyDragons that have helped me, but especially to my new teammate and partner, Jet the Phoenix, who was responsible for so much of the graphical update in this version. He now sports a full smart palette (with TONS of alternates available in the folder), lots of custom animations and basic moves for specific power sets, and a metric ton of new power sets and fixed/improved moves for existing power sets. It's way more than I can even put in the readme file, but make sure you read it anyway to see what characters he supports, and the implementation status on their power sets.

Note that not everything is done yet; I'm sure there are still a ton of bug fixes to do, and there are still more missing moves than I would like, but it's certainly a giant leap in the right direction.

You can download Parasite v2 RC1 here, and afterward you can go to ScruffyDragon to discuss this release.

Happy New Year! 3 more days to go!

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On the 9th Day of Christmas...

Saturday, January 02, 2010

I hate editing a smart palette on get-hit and MUGEN-required sprites! >:(

That is all.

No, seriously, there is a 9th-Day release, it's mine, and it's coming. Hopefully later this afternoon, although I know it's pushing evening for some of my readers. Patience! I hope the wait will be worth it.

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On the 8th Day of Christmas...

Friday, January 01, 2010

STAR Labs (Parasite stage) released by Wucash

Today Wucash released his realization of a stage designed by Gate at the ScruffyDragon forum. It's STAR Labs, it's for Parasite, and it's awesome. Go get it here.

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On the 7th Day of Christmas...

Thursday, December 31, 2009

Marvel Super Heroes 2 progress video

Today Verz and the rest of ScruffyDragon's MSH2 crew released a teaser video of their progress on their sequel to Capcom's original Marvel SuperHeroes. It's well worth a watch:


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On the 6th Day of Christmas...

Wednesday, December 30, 2009

Pocket Zangief by Lumina & Magus

Today Lumina & Magus are releasing a preview version of their Pocket Zangief character. He's a combination of MvSF/SF4 style, and had other cool "smart" palettes (e.g. Bane, Raiden, Haggar) that will in a future release get their own special modes of play. A ton of fun in a small package, go get him here.

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On the 5th Day of Christmas...

Tuesday, December 29, 2009

Namor stage by Wucash

Today Wucash is releasing his new stage for Namor, SHIELD Atlantis Outpost! As with yesterday's post, I'm writing this Saturday night and scheduling it to auto-post for me on time, so I don't have a link yetso I had to come back and add the link after the fact, but you can find it on the front page of ScruffyDragon.com.

(note: also like yesterday's post, there's a small chance that something may go wrong with the release, and you won't see it on the portal by the time this post is uploaded. If that's the case, have some patience and I'm sure you'll see it post soon)

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On the 4th Day of Christmas...

Monday, December 28, 2009

Sic-1 and Zvitor present Namor!

Today Sic-1 and Zvitor are releasing their latest collaboration, Namor! I'm writing this post early and scheduling it to auto-post for me on time, so I don't have a link yetI had this auto-posting, but have come back and added a link to the release thread, but you can find it on the front page of ScruffyDragon.com, too.

He's already a very full-featured character, sporting 4 special attacks and 3 hypers, which Parasite has already figured out he wants to steal:


Parasite draining Namor's powers

The reason I'm writing this post early is because today I'm in the hospital getting some minor sinus surgery done. I doubt I'll have an internet connection at all today, and very likely won't feel like getting online anyway, so I may miss a day or two here... hence me posting these things early.

(note: there's a small chance that something may go wrong with the release, and you won't see it on the portal by the time this post is uploaded. If that's the case, have some patience and I'm sure you'll see it post soon)

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On the 3rd Day of Christmas...

Sunday, December 27, 2009

Legend of Gohan RPG demo released by Kojunho

Today we're releasing something new and different from the ScruffyDragon team -- a demo of our first RPG! Headed up by Kojunho, the Legend of Gohan is based in the DragonBall Z world. A lot of work has gone into it, so even though it's just a beta, it's pretty cool. You can download the Legend of Gohan demo here.

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On the 2nd Day of Christmas...

Saturday, December 26, 2009

12 Days of Christmas 2009 - Day 2

Today Acaderm and Magus released a new character from their Pocket World game, Mustapha (from the Capcom game Cadillacs & Dinosaurs). If you like pockets, or if you have fond memories of the old C&D games, you'll want to check it out.

Parasite using Vixen's Electric Eel special

And, in totally unrelated news, tonight I gave Parasite support for Trexrell's Vixen character beta, which was released as part of CVG United's runup to our 12Days event. She's still a beta, but there's some really promising stuff in there. Definitely worth a look.

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On the 1st Day of Christmas,,,

12 Days of Christmas 2009 - Day 1

Yesterday Useless, Toxin & Magus released a beta of their Scorpion/Venom (Mac Gargan) character. You should check it out, it's pretty awesome, and plays totally differently from Eddie Brock Venom.

Even Parasite likes him:

Parasite is stealing power from Venom (Mac Gargan)

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