What's Next? (Part 1 of 2)

Friday, October 12, 2012

So this took me a while to get back to. Sorry, I'm kinda preoccupied with things I'm not prepared to talk about here (yet).

Anyway.

As Acey predicted in the comments on my last post, my enthusiasm for MUGEN creation has returned this week, at least in part because I had to go and test all of my unfinished characters so I could write this post about what they still need. So without further ado, here's the first part of the list (more coming soon; I have a few characters still to evaluate):

  • Blackest Night Hal Jordan
    • I'm pretty happy with him as he is. I just went back and added a Black Lantern power set to Parasite (see that below), and the test fights I staged between those two were a ton of fun. This is probably the creation I'm proudest of (well, Luthor is probably a close second :) ).
  • Elektra
    • MUGEN 1.0 compatibility
    • intros
      • "Skrullektra" (a la Secret Invasion)
      • vs Daredevil
      • vs Wolverine
      • vs Catwoman
    • winposes
      • add transition frames to current turn-and-pose
      • take a cue from Marrow's "perfect" winpose (sai throw at screen)
    • basics
      • swap medium & strong standing punches
      • animate / tweak vertical jump
      • strong standing kick
      • crouching medium punch / medium kick
      • weak air punch / air kick
    • special attacks
      • air sai throw
      • spin kick (like chun-li's)
    • hyper attacks
      • finish Death's Touch (hyper sai throw): better FX, knock-back, recovery time, etc
      • finish Ninjitsu (Parasite's version is better right now)
      • Focused Chi - temporarily boost damage, speed, and reduce damage taken
      • Inner Calm - temporarily raise attack damage
      • Catsai & Dare (Amalgam hyper)
  • Green Lantern
    • Blackest Night Hal basically has all the Green Lantern stuff — with SethZankuten's balance tweaks to boot — so I'm not going to do anything else to this old version.
  • Ice
    • MUGEN 1.0 compatibility
    • finish Iceberg (Amalgam) hyper
    • Pillar of Ice hyper
    • Fire & Ice team hyper
  • Invisible Woman

    (I'm taking my cue for her movelist from Avengers Alliance; there are a ton of great ideas in that game, and if you're not playing it, you should be)

    • MUGEN 1.0 compatibility
    • Basics
      • her stance and jump anims should be redone
      • standing medium/hard punch & kick
      • all crouching attacks
      • air medium/hard punch & kick
      • One or more throw(s)
    • Specials
      • Change Bubble to be more like Force Spheres (Avengers Alliance move)
      • Force Field
    • Hypers
      • Rename Bubble Storm to Force Volley (and tweak it for better FX)
      • Force Cage (Avengers Alliance move)
      • Fantasticar charge? (meh, maybe not...)
    • Required sprites
      • her get-hits / being thrown sprites need quite a bit of polish. -_-
    • Custom intros
      • vs Dr. Doom
      • vs Namor
      • vs Reed
      • vs Johnny
      • vs Ben
  • Lex Luthor
    • MUGEN 1.0 compatibility
    • I'd like to add a few more helper characters to the Personal Superhero hyper, for non-Orange Lantern palettes (e.g. Bizarro, Mercy Graves, maybe Luthor-Superboy or Everyman)
  • Lobo
    • MUGEN 1.0 compatibility
    • Lobo the Duck (Amalgam) hyper
    • more intros & winposes, maybe...
  • Mandarin

      (Most of this movelist was actually planned out by McCready a looooong time ago)

    • Basics still missing
      • fwd/back jumps
      • standing medium punch
      • weak & medium standing kick
      • all air & crouching basics =P
      • finish the rest of the get-hits
    • Specials
      • freezing ray -- stand = freezes
      • electro blast -- stand = shocks
      • flare burst -- crouch = burns
      • holographic illusions = creates 2 doppelgangers...the 3 attack (the real one that hits is determined by button)
      • light blast -- stand = knocks P2 back to the wall
      • sonic wave -- air = makes P2 dizzy
      • teleport
      • solidify gas = rocks appear on air and fall (different distances)
      • force field generator = superblock, repels P2
    • Hypers
      • Mental Paralysis.... hyper level 1, stand, = paralyzes P2 and hits him on walls and floor
      • black light.... hyper level 1 = screen goes dark(palfx) and mandarin gets in custom combo mode
      • desintegration beam.... hyper level 3 = big beam
      • vortex ring (flight).... flight mode
      • force blast.... hyper level 1, stand, air = hit w/ knockback
      • magnetic waves.... hyper level 1 = like Magneto's
      • poison gas.... hyper level 1 = P2 loses energy by degrees
  • Marrow
    • I still want to replace her sprites and recode her moves, but realistically, I think this may not happen. -_-
  • Parasite
    • MUGEN 1.0 compatibility
    • Then, it's all about the power sets!
      • Flash: finish Speed Force hyper
      • Lobo: Rotgut special
      • Plastic Man: Stone Fists special
      • Etrigan: Dancing Blazes hyper
      • Darkseid: Omega Sanction hyper
      • Aquaman: whale/shark summon hyper
      • Doomsday: adaptive evolution special / asteroid smash hyper
      • The Atom: Subatomic Adventure hyper
      • Shazam: Electric charge special / lightning strike hyper
      • Starfire: Koriand'r Special
      • Bane: charging fist special / bat-breaker hyper
      • Vixen: Elephant Charge hyper
      • Mongul: Earthquake special / Mongul's Insanity hyper
      • Orange Lantern: Orange Corps hyper
      • Star Sapphire: Love Conquers All hyper
      • Black Lantern: Corrupting Touch special / Lifeforce Boost hyper (DONE THIS WEEK, WOOHOO!)
      • Hulk: Super Armor
      • Thor: Mystic Rainfall hyper
      • Spider-Man: finish/fix Maximum Spider hyper
      • Iron Man: finish/fix Nano Assault hyper
      • Crystal: Element Storm hyper
      • Wolverine: Weapon X hyper
      • Dr. Doom: finish/fix Photon Array hyper
      • Thanos: Stone Walls hyper
      • Juggernaut: Power Up hyper / Super Armor
      • Mr. Fantastic: finish Elastic Slam special / Pliable Pounder hyper
      • Venom: Venom Fang special / Death Bite hyper
      • Nightcrawler: Triple Threat Teleport hyper
      • Songbird: finish Decibel Barrage special / Shatter Scream hyper
      • Rhino: Rampage hyper
      • Storm: Lightning Storm hyper
      • Daredevil: finish Radar Sense special / ??? hyper
  • Strong Guy
    • Nothing; I'm satisfied. :)
  • Stay tuned for part 2; I promise it won't take me 3 months to write it!

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    For the Unscruffy

    Monday, August 08, 2011

    I recognize that not everyone that reads my blog also checks ScruffyDragon.com on a regular basis, and not everyone is registered over there, so can't get the downloads section anyway. I get it.

    That said, most of you, Scruffy members or not, know that this past month we've been celebrating the annual "Scruffyversary" event, marking the anniversary of our domain and team identity as the Scruffy Dragons. It's usually an excuse to show off new stuff, preview upcoming projects, provide new downloads, and so on. This year has been, I think, even more eclectic than usual (certainly more freeform in its schedule :-p), showing just how wide-ranging our interests as a team truly are. Really, you owe it to yourself to go check it out if you haven't.

    With all of that said, my part of the month's festivities involved updates to a couple of my previously-released characters, and a preview alpha of one that's been on my back burner for a very long time: Susan Storm Richards, aka the Invisible Woman. These new downloads were all Scruffy-exclusive for the duration of the Scruffyversary event, but I've now updated them here as well. Check out these links to see the new stuff, and grab the new downloads:

    I also shared a video (taken by Magus; alas, my current MUGEN computer can't record video) of the updates I'm working on for Strong Guy, based on a bunch of new stuff McCready sent me a few months ago. Should be ready for release sometime soon:

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    Coming soon...

    Thursday, July 14, 2011

    Something to look for in a few days:


    Bubble Toss special

    Stormwalls hyper

    Meanwhile, you should like ScruffyDragon on Facebook and follow @ScruffyDragonX on Twitter.

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    Weekend delay

    Sunday, July 05, 2009

    Missed my regularly-scheduled post for this past Friday, and I apologize: the long Independence Day weekend kept me pretty busy. That said, I've been working on expanding out some of Parasite's power sets:

    Parasite Poison Ivy specialParasite Aquaman special
    Poison Ivy's "Explosive Growth"Aquaman's "Telepathic Stun"
    Parasite Iron Man specialParasite Invisible Woman hyper
    Iron Man's "Plasma Beam"Invisible Woman's "Invisible Maelstrom"

    I'm also toying with the idea of taking on a Poison Ivy WIP... the only one I've seen that's been released is pretty disappointing, and I'd like to see more good comic villainnesses in MUGEN. No promises, though -- not even sure about sprite base(s) yet, so that'll be a deciding factor. I've already got a couple of really-hard-to-frankensprite WIPs (Elektra and Sinestro are both tricky to get "right"). So stay tuned for more details on that.

    I'm also in the process of a major site revamp, and I'm considering merging all of my blogs (this one, my Coding blog, and my Root blog) into a single WordPress blog, with the content separated by categories. Would this be a good idea, or not? Please post your thoughts in the comments.

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    Some new stuff

    Tuesday, February 05, 2008

    Well, still feeling a little burned out by last month's "12 days" blitz, but I've added a few new power set images to Parasite's page; here's Bizarro & Invisible Woman, for example:



    I'm also in the process of trying to revamp by Blogger template so the perpetually-broken archives will work again. Wish me luck. =P

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    12 Days of Christmas, Plus a few new WIPs

    Wednesday, December 19, 2007

    Two things to report on tonight:
    1. I plan to observe the "12 Days of Christmas" as a MUGEN event this year. What that means to you reading this site, will become clear on the 1st day of Christmas, December 25th.

    2. I've picked up two new character WIPs, Mandarin (initial sprites by McCready) and Invisible Woman (initial sprites by DocOck4MUGEN). Check 'em out:

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