What's Next? (Part 2 of 2)

Tuesday, October 16, 2012

I got some good response to Part 1 of my "what's left to do with my MUGEN characters" update. Here's the rest.

  • Savage Hulk
    • MUGEN 1.0 compatibility
    • need to incorporate SethZ's balance/changes
    • New/improved moves:
      • Gamma Tornado (spin-around-the-head throw)
      • Counter
      • Gamma Charge
      • Push-block
      • Tank Smash hyper -- Hulk reaches offscreen, grabs the barrel of a nearby tank, and starts beating the snot out of P2
      • Hulk Crush -- Hulk superjumps off screen, grabs a passing jet, and drops it on his opponent (MASSIVE damage, MONSTROUS lag)
      • Skulk Smash! (Amalgam hyper)
  • Sinestro
    • MUGEN 1.0 compatibility
    • I've got a bunch of stuff finished that I haven't released yet:
      • added taunt
      • added fwd/back jumps
      • tweaked FX for strong standing punch
      • tweaked strong standing kick damage (does more with construct)
      • added weak & medium crouching punches
      • tweaked crouching strong punch (adjusted hitspark, added construct effect)
      • tweaked weak air punch (more damage with construct, less vertical bounce)
      • added construct effects to air punches
      • added superjump follow to launcher (press up immediately after hitting)
      • added collision boxes to Deadly Stare ending
      • lose/draw game anims
    • one or two more intros:
      • re-create his first oath scene from Sinestro Corps War #1
      • vs Hal, Guy, John, Kyle, etc
    • a couple of outros
      • stand & laugh
    • custom gethits
      • shocked
      • burned
      • stoned
      • frozen
      • fix SFF issues with linked images
    • basic attacks:
      • some attacks still need powered-up alternate versions with constructs
        • weak & medium crouching punches
        • crouching kicks
        • air kicks
      • add missing weak & medium crouching kicks
      • at least one throw
    • special attacks to be done
      • Morningstar
      • Armored Assault (low-damage Psycho Crusher style move)
    • hyper attacks
      • Sinestro Corps Attack!
      • Parallax Unleashed
      • Master of Fear (yellow core hyper assist)
    • bugs to fix
      • hair gray streak in most palettes should be toned down
      • teeth in most sprites should be white, not yellow/green/gray
      • falling axes in Fall Before Me don't have hitsparks
      • some moves need collision boxes (so he's less cheap):
        • standing medium &amp strong kicks
        • strong air kick
      • some construct sprites need to be folded into the core palette so they can be recolored
      • medium & strong crouching kick are too similar
  • Bizarro
    • Hmm. Me am totally sure about this guy!
    • Seriously. I have no solid plans yet, only that I know he's not done yet. Any suggestions?
  • Flash
    • Like Bizarro, Wally needs more specials & hypers, but I honestly haven't thought much about the movelist yet. Thoughts?
  • I hope to have some new screenshots to show off soon.

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    Inspiration

    Saturday, July 03, 2010

    Finishing my Master's thesis. No really, this time it's real... was supposed to have it done a little over a week ago, and now it's really "do or die" time. No pressure or anything. =P

    So... no time lately to sprite or do MUGEN coding. But that will change... very soon. :)

    For now, take a gander at the gameplay in this new preview of Marvel vs Capcom 3:

    The new effects look gorgeous. And I really love the new style of animated hyper portraits during the superpause before the hyper attacks. Oh, and Hulk's got some killer combos I may want to think about adapting.

    All in all, there's plenty in this new game to get excited about... and plenty for a MUGEN creator to take inspiration from.

    More soon.

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    Savage Hulk Beta 2

    Saturday, April 25, 2009

    savage hulk

    I've just uploaded a new version of Savage Hulk to my server. (I know, he's not strictly a villain, usually... but sometimes he is :p) It's not a huge update, and unfortunately no new moves (yet!), but it features lots of small code tweaks/bug fixes/polish over the previous release:



    • now with AI, thanks to the very talented assistance of Tunglashor (thanks!).

    • includes several alternate select screen portraits for "normal" MUGEN screenpacks; it's a simple SFF edit to change it now.

    • lots of minor bug fixes and move tweaks/tighting

    • custom "frozen" animation for when he's fighting Ice/Bizarro/etc.


    Enjoy! And as always, please post any feedback you may have to the release thread over at ScruffyDragon.

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    Stuff in the pipeline

    Saturday, January 31, 2009

    Whew! Just like last year, the "12 days" event kinda burned me out for wanting to work on MUGEN stuff for a few weeks. But I AM doing some stuff, and a lot of things are starting to take shape in the "release pipeline", so to speak. Here are a few notes on what's in there.

    Hulk

    As I mentioned a few weeks ago, I'm working on a Hulk update for all y'all:
    • It'll have AI, thanks to the very talented assistance of Tunglashor.
    • It'll have the alternate select screen portraits I posted about recently.
    • It'll have some minor bug fixes.
    • It'll have custom "frozen" animation for when he's fighting Ice/Bizarro/etc.
    • It'll most likely have another finished hyper (the "Hulk Crush" that's about half finished and disabled in the current release).
    • It'll have an arcade intro.
    • There's a good chance it'll have ground and air throws.
    • And, the superarmor code will likely be a little tweaked to make him slightly tougher.
    Overall lots of smallish tweaks, but I think they'll come together to make what was a bit of a rush release, that much more "finished"-looking.

    Possible Betas

    I'm also considering kicking out another beta of Sinestro and/or Elektra, if I can get more of their get-hit sprites finished soon. Truth be told I hate doing those kinds of sprites, so they're both kind of slow going. -_-

    Bone girl

    And... following up on something I mentioned over a year ago, I'm feeling the need to give Marrow some attention. Her code needs an overhaul, and she could use a few new/tweaked moves, plus of course I want to add the DCvM-style to her so she plays similarly to my other characters. This one will take more work, but it really really needs to be done.

    The purple elephant in the room

    I know that probably my most-anticipated WIP right now is Parasite, and don't worry, I haven't forgotten about him. But he needs more spit and polish before I feel comfortable releasing him, he's my baby right now and I'd hate for another unfinished version of him (like the craptastic leaked/stolen one floating around on eSnips) to get out in the wild. But he IS still being worked on, fear not.

    DCvM

    Plus of course my teammates and I are still working on pulling everything together for the official DCvsMarvel "Phase 1" release. Seth Zankuten is currently working on play-balancing the other characters, particularly the ones like Dr. Doom and Wonder Woman that are otherwise essentially finished. For my part, I've got Amalgam hypers to finish for Lobo, GL, Luthor and Hulk. Still quite a bit of work to do on that front, but progress is being made:
    Skulk hyper in progress

    Watch this space...

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    Hulk add-ons

    Sunday, January 18, 2009

    So, over at ScruffyDragon, some people have been requesting an AI for our recently-released Savage Hulk -- fear not, it's coming. Meanwhile, SD forum regular Tunglashor has released his personal AI (with mine & Bob's permission). You can download it here



    Also, since some people have been asking for "regular sized" portraits for Hulk so they can use him on a MUGEN screenpack other than DCvsMarvel -- here are a few that I'll be including in the next release, feel free to use any of them you'd like:



    Hulk alternate portrait #1Hulk alternate portrait #2Hulk alternate portrait #3Hulk alternate portrait #4

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    On the 10th day of Christmas...

    Saturday, January 03, 2009

    Savage Hulk



    Bobstarsky & I proudly present, after a long incubation period and hiatus, Savage Hulk!



    This version doesn't have everything that the Hulk in the final game will have, but he's got 3 finished specials and three hypers, which should be more than enough to stand up to most other characters:



      SPECIALS
    • Hulk Bash (charge B, F + kick)

    • Hulk Smash (D, DF, F + punch)

    • Road Rage (Hold down and press all 3 punch buttons to grab some asphalt... then press any attack button to throw it)


    • HYPERS
    • Hulk Smash (hyper) (D, DF, F + 2 punches)

    • Thunderclap (D, DB, B + 2 punches)

    • Rage mode (D,DB,B + punch and kick of equal strength)



    The ScruffyDragon forum release thread is here, and you can download him both at the ScruffyDragon site, and here in my chars section.



    Two more days to go!

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    The 9th Day of Christmas

    Thursday, January 03, 2008





    Day 9 is a quick little tease of Savage Hulk. He's coming along rather nicely, thanks to the Bob's gorgeous sprite work and god_king, ShockDingo, and Kal-Elvis's voice talents. Enjoy!

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    Some new stuff

    Friday, December 07, 2007





    Still works in progress, but at least it gives you a peek at what's coming up.

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    Some new stuff

    Tuesday, February 20, 2007

    Not a lot of activity around here since last fall's big Lobo release, but I've been plenty busy. Between grad school and family, MUGEN has slowed down a bit, but I'm still actively working on Hal, Hulk, Lex, thanks to my three spriting partners: Arque on GL, BobStarsky on Hulk, and Enzo on Luthor. Here are a few teases of the stuff I've been programming for these three:

    Arque's new sprites for Hal's dash/charging star special:


    BobStarsky's new "Thunderclap" hyper:


    A peek of the cool stuff Enzo's doing with Luthor:


    DC's 52 comic has had some fun Lobo inspiration. New intro in progress:


    A few more updates on individual character pages.

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    WIPs update

    Wednesday, May 24, 2006

    Okay, now that I've got Lobo & Ice out with recent updates, I've turned my attention back to Hulk and Parasite, and redecorated the site color scheme to match.

    Hulk has almost all his basics now, with animation timings and power/damage ratings taken from Marvel vs Capcom 1... but since this is going to be "Savage" Hulk, I'll need to tweak these a bit, change up the voice, and add new intros & win/lose poses. Once that's done, I'll probably release a beta to gain some visibility for the project.


    I'm also working on Parasite again... he's a huge pain to frankensprite, because I don't want him to look too much like the characters he's based on (Venom, Sabertooth, and Twelve). Here's a peek at his standing weak kick, which is mostly done... still working on basics here, although he's already got the capability to steal and use several other chars' powers.

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